Lesson Plan for Primary 5 - Basic Science and Technology - xcretory System + Communicable Diseases + Introdu

# Lesson Plan: Basic Science and Technology ## Subject: Basic Science and Technology ## Grade Level: Primary 5 ## Duration: 3 Hours (1 hour each for Excretory System, Communicable Diseases, and Introduction to Scratch Programming) ### Objectives: 1. Understand the function and components of the Excretory System. 2. Learn about communicable diseases, their causes, and prevention methods. 3. Get an introduction to Scratch programming to create simple animations and interactive stories. --- ### Lesson 1: Excretory System (1 hour) #### Materials Needed: - Diagrams of the Excretory System - Whiteboard and markers - Interactive digital tablets (optional) - Educational videos on the Excretory System #### Objectives: - Identify the main organs of the Excretory System. - Understand their functions in removing waste from the body. #### Procedure: 1. **Introduction** (10 minutes) - Begin with a brief overview of human body systems. - Introduce the Excretory System and explain its importance. 2. **Main Activity** (30 minutes) - Show a diagram of the Excretory System. - Identify and explain the function of each part: kidneys, ureters, bladder, and urethra. - Use an educational video to reinforce the points made. 3. **Interactive Session** (15 minutes) - Engage students with questions and answers. - Ask students to label parts of the Excretory System on a handout. 4. **Conclusion and Review** (5 minutes) - Summarize the key points. - Answer any remaining questions. --- ### Lesson 2: Communicable Diseases (1 hour) #### Materials Needed: - Posters/Visuals explaining communicable diseases - Hand sanitizer and soap for demonstration - Videos on communicable diseases and prevention #### Objectives: - Define communicable diseases. - Understand the causes, transmission, and prevention of communicable diseases. #### Procedure: 1. **Introduction** (10 minutes) - Define communicable diseases. - Discuss the importance of understanding how diseases spread. 2. **Main Activity** (30 minutes) - Show visuals of different communicable diseases (e.g., flu, measles, chickenpox). - Explain how germs and viruses cause these diseases. - Discuss various methods of transmission: air, touch, water, etc. - Demonstrate proper handwashing techniques and the use of hand sanitizer. 3. **Interactive Session** (15 minutes) - Q&A session with students. - Role-play scenarios on preventing disease transmission (e.g., covering mouth when sneezing). 4. **Conclusion and Review** (5 minutes) - Recap key points. - Emphasize the importance of hygiene and vaccinations. --- ### Lesson 3: Introduction to Scratch Programming (1 hour) #### Materials Needed: - Computers or tablets with Scratch installed - Projector and screen for demonstrations - Handouts with basic Scratch commands #### Objectives: - Understand the basics of Scratch programming. - Create a simple animation or interactive story. #### Procedure: 1. **Introduction** (10 minutes) - Define programming and explain its significance. - Introduce Scratch as a beginner-friendly programming language. 2. **Main Activity** (30 minutes) - Demonstrate how to navigate the Scratch interface. - Show how to create sprites and add backgrounds. - Explain basic commands: motion, looks, sound, and events. - Create a simple animation step-by-step with the class. 3. **Hands-On Practice** (15 minutes) - Allow students to experiment with Scratch under guidance. - Encourage students to create their own simple animations or stories. 4. **Conclusion and Review** (5 minutes) - Summarize what was learned. - Preview more advanced topics in Scratch for future lessons. --- ### Assessment: - Oral questions and answers during interactive sessions. - Evaluation of handouts and labeled diagrams. - Observation of student participation in activities and Scratch projects. ### Homework: - Draw and label the Excretory System. - Write a short paragraph on how to prevent the spread of one communicable disease. - Create a simple Scratch project demonstrating a concept learned in class. ### Extensions: - Further lessons could delve into more detailed programming concepts in Scratch. - Introduction to other body systems and their functions. - Project-based learning on real-world applications of programming and disease prevention. --- ### Reflection: At the end of the lesson, take notes on what worked well and what could be improved for future lessons. Collect feedback from students to understand their areas of interest and difficulty.